![]() U V W X Y Z Units/Buildings/Strategy Terms Arch Archers Arbs Arbalesters BBC Bombard Cannons BBT Bombard Towers BF Black Forest CA Cavalry Archers Cav Cavalry in general, most of the time refers to the Knights line. Tower Hopping Using a tower to jump over enemy walls which actually aren't formed by two wall buildings. Trash Refers to the plentiful resource of wood and food (in comparison to gold and stone which are rarer), or units that only cost wood and food, such as pikemen and skirmishers. Rax Barracks RE Restart S Smush Siege-Monk-Rush, a push, usually in early castle age, consisting of monks and siege weapons T TG Stands for Team Game, where 4/6/8 players play against each other as 2 teams. ![]() R Raid The action of using the military to attack/hit the enemy's economy within their base. See also Flank Q Quickwall The act of quickly placing foundations for palisade walls/stone walls, or other buildings, to block off enemy units or trap them. ![]() A pocket player is surrounded by allies on both sides. P Pocket Team game position only possible in 3v3 and 4v4 matches. N O Opening The build order of the first few buildings and units. Micro Micro management - The control of units to maximize their effectiveness.
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